Fred

You’re almost there man! Keep going! :slight_smile: Animation soon

Lol, Thanks again Alex!!

Can’t wait to see it.

That’s a lot of namesScream, doing rigging now!

Whenever I rotate the bone, it doesn’t rotate the pointer, it rotates the middle finger, and the bone doesn’t stay in the finger.

hmmmm did you apply the armature correctly? Also on Fred what are the modifiers on him right now and what order? Do you have a screenshot of that? Also check the weight paint of the groups and bones that you made to see how it’s setup.

https://drive.google.com/open?id=1o_nZO7PQW3QlEcuvEFtSDlSgVNeOf4QG

Cj just go to your modifiers, delete the armature modifier, then go to your vertex groups and delete ALL of them. Now go to fred, and just incase there are normal problems in edit mode select everything hit ALT+N and recalculate to outside. Then the main issue is you have double verts. so with everything still selected right click, merge vertices by distance to remove the doubles. Then just select Fred and shift select armature and CTRL+P parent with automatic weights

Which vertex group??

How do I not make the Thumb move with the rest of the fingers, I never selected it??

The thumb bone you have to rotate it separtely from the others as it rotates in a different direction. Just select it and hit R to rotate and then rotate it around the axis

Alex?? What axis are you talking about??

https://drive.google.com/open?id=1JmXZENO4IbxiFVIroV_4iVfgLHA1ycMx

Fred is getting ready to be Animated!!Slight Smile. Headed for the month in the mean timeStuck Out Tongue Winking Eye

SHWEET!

How do I take the recalculate outside off (Alt N) in edited mode?

https://drive.google.com/open?id=1Rirw1tqipwGYaPgWNxxwkO9Zhl4kq6zM

Not sure why you would want to. To my knowledge your only option is to select the faces you want to change and search “flip normals”. I looked at the file and didn’t see anything wrong.

Fred the Alien!!

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