Character for animation

A character I designed and am working on.

I plan to rig and animate it at some point.

As of creating this post I’m doing some texturing and rigging.

Character sculpt:

Charcter after retopo and adding details:

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Currently working in substance painter for the textures.

It’s pretty much done by now, thinking about adding some more details in the cloak like either this:

Or something simpler like this:

Might also add some more folds in the actual model for some extra details, but I won’t go too crazy on that.

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Here is how it looks like in Blender right now:

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That is SO SICK Ceffry. Definitely want to see it rigged & animated. How long did this take man?

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Well I used a base from the Blender site, removed the head, used the masks in sculpt mode to get the rough shape of the armor, did a very rough retopo of that. The boots, helmet, halo and the little armor at the halo are just simple shapes out of a either a plane or round cube.

Trying to get back into substance painter took longer than doing the model itself, worked on it for like a little over a week

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