StandardSword.blend (1.0 MB)
I am getting a bad twist in my subdivided plane on the curve that I can’t figure out how to get rid of?
StandardSword.blend (1.0 MB)
I am getting a bad twist in my subdivided plane on the curve that I can’t figure out how to get rid of?
it’s caused by the twist method in the curve settings, you can tweak that and the tilt to fix it but I suggest doing it this way; Copy the curve → convert it to mesh → Extrude it in Y. That should give you the shape you are looking for
Nice trick! I will remember that. Thank you!