For many years I have had an interest in modelling Machu Pichu, the ancient city in Peru. I have gained years of references and on occasions attempted to model it in various engines with limited success.
So with this latest challenge I am going to try and create Machu Pichu again! and use some of the tools I have purchased but still havent really mastered. It should help speed up the workflow. The scale is quite large.
Initially for the blockout I am using QuickShape. With this I can easily create ground geometry by just drawing with my screen tablet.Then I just move the blocks up and down depending on the elevation required. I can use proportional editing to easier elevation transition.
So far it is working out pretty good I think. Here is a quick progress pick.