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Starts 4/20/2020 and ends 4/25/20 Midnight PST
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I have just run out of time. Was trying to use Mantaflow to create a realistic water draining away but it just kept failing! So had to compromise with just altering a cube, subdividing, rotating the vertices. Not exactly the look I was wanting but it will have todo.
Cycles, procedural textures, post-pro in GIMP. Taking inspiration from a past work: http://fav.me/dcpxlv9
Cycles (512), lots of PBR materials, HDRI lighting/background, and I’m trying to get better with node textures which I used for the straw.
Hmmm…Might go get a glass of sparkling water with a hint of Lemon. Tastily refreshing!
Happy to provide some inspiration lol
Looks good Eladd! Sorry mantaflow was being difficult lol
Very realistic Crispy! The foam/spray is a really nice touch.
Looks amazing man! Like I said, like the blend of the 3D with the background image
Great work crisp! looks refreshing!
Nice Eladd! Hey that’s what challenges are for, to learn something and get better Looks good
Po has done it again! Another awesome render that is
Perfect wave for surfing!
Yeah I feel you, I was having issues with it too and decided to go another route. I should spend some time to learn the mantaflow process for the future.
I like how you adapted though and still got your scene to work!
I love the dynamic in this one, her powers seem peaceful yet deadly at the same time. As Bruce Lee said “Water can flow and water can crash”
Nice man! I went with the node editor myself, tying to get more familiar with it! Some water condensation on the glass would take it to the next level! + a little bit of noise texture connected on a bump map in the lemon material would give it the texture that it has as they are not that smooth, this in turn would add to reflections etc, but I get the pressure of the deadline, believe you me!
Doh. Hit reply on wrong converstation!!!
Issue I had was, when there was just a plane the fluid would land on it and act like fluid just like any of the tutorials when using just the domain. Then as soon as you put a hole in the mesh, the mantaflow fluid would going straight through everything and land on the bottom of the domain.
Had the same thing a couple of months ago when attempting to make a Volcano erupt.
It seems as though it is quite buggy for this purpose.