Okay that is too darn awesome. Love it, love it, love it.
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The BIRD is ready for some real tornado action! woot, Love it! Bravo! great design!
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Kudos! Love this little guy! Hopefully you’re gonna animate it?
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I am actually speechless. What a masterpiece. Tell me you are not in game development! Of course you are ![]()
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Thank you! I was thinking what if a bird was a pilot but had no wings so he attached rotors to his arm instead ![]()
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Thank you, I really had fun modeling this guy.
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Thanks! Yeah that’s the plan, though I’m not yet done, I’m making a Mech for this guy. I will post updates here soon. ![]()
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Thanks! Nope I’m not involved in any game development. ![]()
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Reminds me of Pororo, very cool.
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Thanks, first time I’ve heard of Pororo, lol. ![]()
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I didn’t really watch it either, but my area used to have a bunch of merch for it (bandaids and such).
Very nice as always man! The one thing I would say is the white color of the rockets in the back throws me off a bit. Almost like they have no material or not finished. I feel if it had a color that would be nice. Again personal preference. Other than that, super sick character, design and texturing! Very nice!
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Thanks for the input man! It’s true, I was having 2nd thoughts on what colors to use on those rocket boosters.
Any suggestions are most welcome!
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I would try a faded red kind of color with the wear and tear you got going but again you’d have to test different colors to see what fits best.
I like that his mech looks similar to an egg with arms and legs. You do tend to have interesting creations. Have you done a Megaman? I know you did a Sonic.
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Nice ones!
Your welcome! we’ve kept him open in a tab, he’s great reference to ponder on and birdy boy wonder seems to be talking to everyone. I like how your quads are so clean and you have low polygons/vertices in areas, perfect for games and film! woot! Happy your back as Blunder mentioned!! ![]()
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I’ve got a question regarding the finger modelling.
Did you use subdiv workflow to model the robot finger?
Or
Was it just basic modelling with bevel controls?
I use subsdiv modeling, normally starting from a cube or a quad sphere. Sometimes boolean modeling, then I retopo to make it quads so that I can add a subdiv modifier later on.
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