TweeBot

8 Likes

Okay that is too darn awesome. Love it, love it, love it.

2 Likes

The BIRD is ready for some real tornado action! woot, Love it! Bravo! great design!

1 Like

Kudos! Love this little guy! Hopefully you’re gonna animate it?

2 Likes

I am actually speechless. What a masterpiece. Tell me you are not in game development! Of course you are :slight_smile:

2 Likes

Thank you! I was thinking what if a bird was a pilot but had no wings so he attached rotors to his arm instead :laughing:

1 Like

Thank you, I really had fun modeling this guy.

1 Like

Thanks! Yeah that’s the plan, though I’m not yet done, I’m making a Mech for this guy. I will post updates here soon. :grin:

1 Like

Thanks! Nope I’m not involved in any game development. :grinning_face:

1 Like

Reminds me of Pororo, very cool.

2 Likes

Thanks, first time I’ve heard of Pororo, lol. :laughing:

1 Like

I didn’t really watch it either, but my area used to have a bunch of merch for it (bandaids and such).

Very nice as always man! The one thing I would say is the white color of the rockets in the back throws me off a bit. Almost like they have no material or not finished. I feel if it had a color that would be nice. Again personal preference. Other than that, super sick character, design and texturing! Very nice!

2 Likes

Thanks for the input man! It’s true, I was having 2nd thoughts on what colors to use on those rocket boosters. :sweat_smile: Any suggestions are most welcome!

1 Like

I would try a faded red kind of color with the wear and tear you got going but again you’d have to test different colors to see what fits best.

I like that his mech looks similar to an egg with arms and legs. You do tend to have interesting creations. Have you done a Megaman? I know you did a Sonic.

1 Like

Nice ones!

Your welcome! we’ve kept him open in a tab, he’s great reference to ponder on and birdy boy wonder seems to be talking to everyone. I like how your quads are so clean and you have low polygons/vertices in areas, perfect for games and film! woot! Happy your back as Blunder mentioned!! :crown::balloon: :dizzy::baby_angel: :collision: :waffle: :bird:

I’ve got a question regarding the finger modelling.

Did you use subdiv workflow to model the robot finger?
Or

Was it just basic modelling with bevel controls?

I use subsdiv modeling, normally starting from a cube or a quad sphere. Sometimes boolean modeling, then I retopo to make it quads so that I can add a subdiv modifier later on.

2 Likes