Hello, I’m still learning. Art is a never ending journey as they say
As a mild duetan I wanted some critique on the colors, and if there are any anatomical errors
Any feedback would be greatly appreciated!
Before I start optimizing characters for Unreal I wanted to sculpt them out and have an idea of what kind of characters they’ll be for my game
Technically this is my second independent project in Blender + Zbrush; if there are any tips/tricks for this kind of workflow I’m all ears!
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Looks great man! As far as feedback I’ll say the legs and arms look a bit “rough” or “bumpy” in some parts. Maybe smoothing it out a bit. Otherwise well done!
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I am also doing a combination of Blender and Zbrush this is cool!
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I like it , well done
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Thanks so much!
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