Been off and on trying this for years. Snow and hair have to be the hardest things in 3d.
I cannot get a mountain that looks good close up and far away if I wanted still images of both or to fly in to.
I cannot get snow and rock textures in same model.
I am spending way too much time on this mountain and not the castle.
I still don’t know what I want it to look like but have a general idea.
The first image is of the mountain bit that I am altering. It had a lot of triangles but I changed to quads and it lowered the amount of stuff. I thought to get all textures and junk working on this piece then duplicate. You can see how the texture is stretched. Don’t remember where I got texture.
The last picture is of the pieces together with a placeholder castle that is going to be replaced with a model of the Geribaldi castle from Russia or wherever.
Really am getting quite annoyed. I have wanted to do this castle because of a story I had wrote. I dont know if I want to do animation or just a fly by or just glamor pictures to print out but I do know I have been working on this, hair, and trying to get an armature to deform a human mesh realistically and not understanding how FOR YEARS OFF AND ON NOW WITH NOTHING TO SHOW FOR IT. And I am really mentally exhausted. It is like I am getting nowhere. I have to learn everything to do it by hand since there is no tutorial or easy solution.
Like the armature thing. Yes, there is now a really great DAZ to Blender bridge software and yes, I can now import human characters and have all the keyshapes and whateverallelse it is that makes it deform nicely like in the DAZ program (I have been importing Daz characters through regular export import and having to build armature. I like their figures and realistic textures and this saves me from having to build my own) BUT you cannot edit the mesh like if you wanted to change the face or add horns or elf ears or whatever. You can edit the mesh all you want if you just export/import BUT then you have to become an expert in rigging because you have to build your own. Years later I learn there is something called corrective shapekeys but still, no tutorials that are worth a damn and I still can’t get the same quality of deformations or posing whateveryouwannacallit that you can get in Daz.
Pain in the ass.