Good afternoon Blebderers. I would like to start a topic regarding the most useful skills within Blender one can learn. Example, What can you build the most of using only a few basic skills? Is it better to learn nodes? Is it better to learn bevel? Boolean? Solidify? Sub Surface?
So if a newcomer were to focus on learning only a couple of building modifiers and a few basic skills like positioning objects, origins, and scaling, what would be an awesome combination, and how long to learn them to build a really nice basic portfolio of renders?
Texturing from projected view is the quickest way to make something look good with speed and efficiency. Especially where HOP is concerned or aka Ian Herbert!!!
I would say learning modeling and modeling techniques is the most useful. You can’t do much without any models and models are a part of any project
Thanks eladd, still don’t know what that means totally but have probably used it. Technical terms are the worst
It’s kind of what I was thinking so glad you said that
@SlickFX Here are a couple of videos from the master of “project from view” usage, Ian herberts Lazy Tutorials!
Model Airconditioner
Streat Scene
Have a look at all the other videos as they are both informational, entertaining and just brilliant.
Once you try it you wil be like OOhhhhhhh!!!
Good luck
oh, Thank you @eladd!
WOW, This is super helpful!
DAMN! Super helpful. Man, what a hack. If I saw that I would have thought hours of work!
makes sense to use UV projector to add the textures and images! Thank you so much!