I have a sculpt that I did last week that I am retopologizing. I rendered it as a sculpt with 3 hair particle systems, a grass and weed particle system and a tree and bushes. It was a massive file, unwieldy and took 7 1/2 hours to render. So, I decided to bring the vert count down. The squirrel after the sculpting was 500,000 or so vertices. The retopology brought the Squirrel’s vertex count down to 4700.
I am showing the original scene and the Retopologized Squirrel. Does anyone see any problems in my retopology that should be addressed?