Spider gwen






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Man… you gotta make this toon shaded and stay true to the roots :muscle: :smirk_cat:

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I tried this in diff step values but I don’t think it looks good in any of them?

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and I think the original one looks better but if u have a better way to do it than posterize in compositing tell me

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Just make a normal toon shader with shader editor man
This tut helped me out a ton to understand different tricks: https://www.youtube.com/watch?v=AtetvOEcZt8

The style I do now is something that I’ve come up with so far.
Which is basically using outlines to make stuff look more toony along with some toon shading but some things are mixed with semi-realistic effects like glossy BSDF to make it look semi-realistic toon shaded… if that makes sense

As for the webs, try giving them a glossy BSDF with emission so it is reminiscent of the older movies.
If you want them to be toony, I suggest making them thicker and then using lineart.
And just make them pure white with some emission

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thanks!
the bad part that it only works in Eevee :woman_facepalming:

ah, I only use eevee lol
why are you using cycles?

world sky texture works better in cycles and I use it in every project

interesting
I just use a noise texture with volume scatter which makes a nice effect lol

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will try it thx

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This is what I use for night sky
works pretty nicely

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trailer {56}

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