"Snickers"

*Render from each view

*Wireframe

*Highpoly VS Lowpoly

*Highpoly details

*Color Pallette

“Snickers” a game ready character,

20k tris, 2k texture set (Albedo, Normal, Roughness, Emissive, Metallic, Height)
Ž Full hand-painted look using Substance Painter
Ž Optimized for Unreal engine
Ž Custom rig + shapekeys for expressive facial animation

How is it going?

8 Likes

Cool charecter! did you animate him?

1 Like

Ha! My favorite one so far! You’re doing great work Menna! I see the improvements with each character!

1 Like

another great character

1 Like

Thanks! no animation sadly

Thank you, Glad u see improvment!

Thanks Gral, I really appreciate that