*Wireframe
*Highpoly VS Lowpoly
*Highpoly details
*Color Pallette
“Snickers” a game ready character,
20k tris, 2k texture set (Albedo, Normal, Roughness, Emissive, Metallic, Height)
Full hand-painted look using Substance Painter
Optimized for Unreal engine
Custom rig + shapekeys for expressive facial animation
How is it going?











