Sooooo, after that last “Ruins” topic from the “Hour of Power,” I figured I’d practice with Arrays and creating brick patterns with just a cube and bezier curve. I created a couple of towers bridged by a wall with a walkway.
I took one tower and applied all Modifiers in order to work on individual bricks (or faces).
Now, for extra realism, I wanted to “move” a random assortment of bricks outward by just a little bit just to break up the monotony. I selected a random number of outward faces. Unfortunately, even after selecting Normal Orientation coupled with Transform Pivot Point at Individual Origins, the faces would come out at semi-weird angles.
Is there a way to “move” these faces at their respective axis? Or at least, fix the axis so their normals point in the correct direction at the correct angle?