Hello people ! I had a question about coloring candies x) So, I have a candy jar that I want to fill with candies, with the aim to bake the normal and the ID of the candies later on a simple cylinder. I use a particle system to fill it, I give them a material that gives them a random color between 4 (see screenshots, the jar behind is the one that’ll contain the candies). Then, when I turn them into a mesh, they’re all separated, each keeping the color. But when I join them, they all pick one color, as it became only one mesh. I wanted to know if there was a way to color each loose parts of a mesh (with a limit in the number of color) or if there’s a way to keep the colors of the particles ? I prefered to ask it there and not in the particles tab, as it was more a texturing problem than particles x). Hoping I’m clear enough with my question , tho
After, maybe I’m not doing it right at all. Maybe there’s a better way to bake candies on a cylinder that I don’t know x)