On the Mannequin.001 mesh and armature in the attached BLEND file, I have what looks like relationship lines between the mesh and the world origin. I’m not sure what the deal is and I’ve tried setting Origin to Geometry without success. There’s a dot at the world origin and I’ve noticed that if I try to delete that dot, the entire mesh is erased. Any assistance appreciated.
Hey Mark! The origin in the center is actually the origin of the armature. It seems its still there because you moved the armature to the table in pose mode so the origin stayed behind. You can move the armature back to the origin in pose mode and then move the whole thing in object mode so the origin follows