Plasticity vs Blender

Going down the Plasticity Hardsurface modelling route.
Found some Youtube videos titled "48 Essential Modeling Exercises"

So far done the first one, video is 40 seconds, I took about 2 minutes in Plasticity mainly due ot learning some new techniques.

Same object took me about 10 minutes in Blender. Could have done quicker but the issue I had was getting the 3 Radialled objects to join the center circle smoothly. Tried Boolean Union, but that didn’t work. So duplicated the Ring and booleaned the 3 Tris. Then had to manually attach vertices as I wanted it to be one piece like in Plasticity. Had to tidy up the mesh so Bevel modifier would work.

Yes I bevelled the end of the tris the wrong way.
Could have resolved but well…it is just an excercise.

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New Shape. Plasticity much quicker. Blender took alot longer due to Bridge Edge Loops not working correctly. Got it done. I hadn’t gone quite high enough on the cylindrical components but close enough. Also could not add a larger bevel as geometry too close in Blender.
Conclusion: Plasticity quicker

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Shape 3. Was simple in Plasticity but was also simpler in Blender as we could simple fill in the gap between the two pieces that are rotated 90 degrees . And then manually bevel the joins.
Conclusion: Plasticity faster but Blender did not take that much longer.

Shape 4: Again, Plasticity was quicker but I was able to get object in Blender created quick enough. Joined the geometry that made the base was trickyish. I did extrude along normals of the base to make a lip as Bevel Modifier would not work correctly. I could have created a Chamfered Edge with Meshmachine but trying to stick to defaul settings.
Conclusion: Plasticity faster (and less complicated)

Shape 5. Quite a different technique to get the same piece in Plasticity. A rectangle is created, Arc on end, hole in middle then solidify. Object dubplicated and made to be same size. Then you perform a difference boolean and the object is made.

Where as in Blender I created a cube. Beveled top and bottom edges with clamp overlay. Then beveled side edges at back. Used cylinder to boolian holes, horizonal and vertical. Then used cuve resized to boolean the notch. Applied booleans and added Bevel. Slower than Plasticity but very close to being same time frame.

Conclusion: Platicity Faster…but not much.

First shape- not the same, but I have no doubt you could make that one.
second shape- is closer but not quite the same.
third shape- on point.
forth shape- close but slightly off and not the same.

I am curious in this program, but precision is what I am looking for, so can it replicate exactly the first examples from Blender

The exercise for these was not about pure accuracy. It was about learning Plasticity function and workflow. Then just seeing if I could replicate as close as I could in Blender.

Yes no.1 I bevelled the wrong edges but couldn’t be bothered to fix.

I have been thinking how I could have dont them quicker in Blender. I should have just used planes with solidify modifier.

I think I’ll do that for next set.