“Ovaro” 3d Game Character Work in Process Time-lapse
“Ovaro” 3d Game Character
65k tris, 4k texture set (Albedo, Normal, Roughness, Emissive, Metallic, Height)
Full hand-painted look using Substance Painter
Optimized for Unreal engine
Custom rig + shapekeys for expressive facial animation
How is it going?
Tools:
-Pinterest
-Krita
-PureRef
-Z brush
-Blender
-Substance painter
-Unreal engine
I tried to work on the everything we discussed in the last post.



