What is a good practice set up for nodes to achieve a translucent material but I want veins/details to be more prominent in subsurface … it’s close but i’m sure there is a better way to do it that what i’m doing.
Hey Carrie! Of course there are many different ways and tweaking to achieve translucent. Also with 2.8 there are a lot of changes and updates taking place even with translucency. Here is a setup that people seem to like. Are you using transparency and SSS at the same time?
Render → Screen Space Reflections ON
Render → Screen Space Reflections → Refraction ON
Material → Principled BSDF and Transparent BSDF into Mix shader
Material → Principled BSDF → Transmission 1.000
Material → Mix shader Fac mostly all the way to Transparent
Material → Settings → Blend Mode Alpha Blend
Material → Settings → Screen Space Refraction ON
thanks ! I will play with it