“Natasuki” 3d Game Character
60k tris, 4k texture set (Albedo, Normal, Roughness, Emissive, Metallic, Height)
Full hand-painted look using Substance Painter
Optimized for Unreal engine
Custom rig + shapekeys for expressive facial animation
-concept art by “Yu Nguyen”
How is it going?
Tysm! just in compositing tab after the render add a glare node + lens distortion but make sure to put a pin corner node after the glare node before the lens destortion
Maya is for the retopology I did the whole highpoly to lowpoly process in it and krita is for analizing the concept art and pointing out the small details in the refrence concept art