"Natasuki"






“Natasuki” 3d Game Character
60k tris, 4k texture set (Albedo, Normal, Roughness, Emissive, Metallic, Height)
Ž Full hand-painted look using Substance Painter
Ž Optimized for Unreal engine
Ž Custom rig + shapekeys for expressive facial animation
-concept art by “Yu Nguyen”
How is it going?

Tools:
-Pinterest
-Krita
-PureRef
-Z brush
-Blender
-Maya
-Substance painter
-Unreal engine

5 Likes

AWSOME render!! How did you make those sparkle things?

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Tysm! just in compositing tab after the render add a glare node + lens distortion but make sure to put a pin corner node after the glare node before the lens destortion

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What did you use Maya and Krita for?

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Maya is for the retopology I did the whole highpoly to lowpoly process in it and krita is for analizing the concept art and pointing out the small details in the refrence concept art

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pretty good , the face proportions seems a little off, might need to work on that in future, but good job

2 Likes

Ty for the advice!

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oh I forgot to share the concept art
Concept art by the amazing “Yu Nguyen”

1 Like