Here is my movable Pully test in blender 5.2 for my new project .
An unnessary tail of the rope is visible till frame 36 in the render output but not visible in Viewport. I send here the blend file. Please help me.
Pully 04.blend (20.5 MB)
Pully animation test.blend (20.7 MB)
1 Like
Could you share a bit more about the issue and a screenshot of what the issue is? Very cool pully
Sorry ! now I found the error in my blend file.
I earlier converted the rope guide curve into a mesh during testing. But I disabled that in viewport but forgot to disable in render which was visible from frame 1 to frame 36 and hence it showed in the render but not in viewport which confused me. Now I corrected the mistake .
I am creating a pully pendant light in my project about my ancestors house. And hence this test.
I send here the new animation for your views.
1 Like
Awesome pretty cool pully system!