More characters I'm finalizing





Critique/feedback is always appreciated!
I want to improve as much as I can

Just trying to finalize the designs of some characters I’m making for my game

Base mesh made in Blender and refined in Zbrush

Since this project of mine is ongoing I marked this thread as WiP

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Little confused with post saying complete for i don’t think it is with the arm like that , Something is weird with the tail, from the back , look like it droops down from the back in stead of protruding from the tail bone. The tail look a bit on the small side, too thin at base and possibly needs to be little longer, The scales look a little rushed, would try to get more definition in them.

There’s still some tweaks to be made and I’m learning as I go
I’m going to bounce between this character and the others before I’m fully satisfied to move onto retopo
Thanks for the feedback, if you could redline any anatomical issues that’d be great too :grin:

Oh and some detail will be lost when I go back to Blender to do the retopo anyway





Started adding alphas to this character and fixing things up as well :grinning:

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Added color to all the current characters I’m working on :grinning:

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Super sick characters there. This is for a game you said?

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Yep! I have one more to do, then I’ll start refining them, touching things up.




There are some mechas I’m going to do too but they’ll likely be done exclusively in Blender, so I’ll save that for later when I port these characters there for retopology.
I’m always looking to improve, if anything looks off, even the colors, I’d love to know.
I’m a mild duetan, but still trying to get decent colors.

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So the last character before I move onto the mechas is near completion.
None of them are quite done yet. There is still much to do but at this point I can jump between each character in the same project file with ease, refining them as much as possible before I’m fully satisfied and port them to Blender for retopo and so on.

How do they look so far?
The 6’ human is just for scaling

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Not sure how much cleanup I should do but how does this sort of quality look for an indie game?

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Going from a sphere to making the characters for my dream game come to life… :smiling_face_with_tear:
It’s a blessing how far you could go in less than a year, cannot thank Alex enough for his courses :saluting_face:

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That is awesome man! Congrats. And happy to be a part of your Blender journey!

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Working on a new character select animation and finally started using Blender’s compositor
Such powerful software being free is truly a blessing

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Practice and progress, it’s fun giving more life to these characters :grin:

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Cosmic strike! :comet: :fist:

Continuing to practice and improve as much I can :saluting_face:

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