Foot breaking ball animation

I’m not sure why but the pieces created by the explosion modifier kept phasing through the floor in the final render while they were still colliding with the floor in the rendered viewport. If anyone knows why that is happening and could help I would be really appreciative.

Hey tlhman. Couple things to try. Make sure to apply the scale (CTRL+A) try baking the physics too under the scene tab

Didn’t notice them going through the floor?

Its less the floor and more the wall if you look at the back on the left the pieces vanish behind the wall