So I have a particular idea for my scene which involves creating a Rabbit. After doing the ‘power of hour challenge’ on Saturday got me thinking on what would have been a better method to create my object.
Now I am not greatest modeler in the world and am still honing my skills. So I thought I would attempt to make three rabbits from different methods, Skin Modifier, Metaballs and Poly Modelling.
Left bunnie was done with vertices extruded along the skeleton of a Rabbit (reference image), skin and mirror modifier used. It ended up looking more like a pokamon or that weird creature from Jabba the Hutts palace that ate C3POs eye! Just could not get it to conform to the shape I wanted.
Middle bunnie was made using Metaballs. Idea is to get it into ruffly the right shape and then attempt to sculpt. I don't know how to describe this version other than - Blobby?! but it does look like it'd be really thick chocolate
Right bunnie was created via the tried and tested low poly modelling with mirror modifier and then moving vertices around as per most tutorials out there. It actually looks like a bunnie!!!