Cricitism?

Since I’m a person who adores cricitism and see a lot of advatages that comes from it, every period of time I like to make a post to just really hear ur opinions and all the cricitism and the last post helped me a lot so here we go again, here is what my family and friends pointed and I would love to hear more from u, that what would make me happy, so please don’t hesitate to tell me anything that u see it may help a lot!!

Here is some of my pieces so u find it easy to give me ur opinion









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its cool. how long have ou been doin blender

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I don’t have much to critique honestly. These are all sick and could be characters from their own video games. I would say maybe making some simple idle animations to showcase them a bit. You know how in lobbies or when you pick your character the character moves a bit and does simple actions. You don’t even have to animate them yourself, just take it from Mixamo. But I think a little movement based on their personalities would bring them to life a bit more!

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Just sharing some of my thoughts here …

One thing that seems to (mostly) present in your renders is black/dark background. I understand that you use it to make the character stands out to get more focus, but you could also feature a somewhat brighter background. Especially if the character’s traits are happy or fun etc. like the squirrel, this helps to emphasize the characteristics (featuring it in daylight scene would be a great alternative too). Even if it’s a horror genre, you can add a bit of glow or gradient on the background behind the character to make it more interesting. This video contains some tips on it.

Like mentioned in the feedback, you could also a a turntable animation (‘360 video’). Showing the bones/rig (control rig would look better, if possible) would add more to it. When presenting, remember to show only the model without UI clutters from the software/Blender (crop the image so it doesn’t show the gizmo/buttons etc.). Grouping several images together is a good idea too for example the views from front, side, and back in one large image. Overlaying the wireframe over the clay or workbench render can look better too. I think this artwork can be a good example.

About the ‘required gamestyle’, I think they refers to following certain style of a game or IP or studio. For example, Blizzard (and some other studios) has hand-painted style on their stylized models and characters, meanwhile other companies/studios prefer realistic one or maybe a mix, so if you aim to get into then you have to adapt your style to their preferences. Btw, as an alternate path, you could also be spesifically a modeler only, or maybe more of a sculptor, which involves little to no animation work.

This one is just my personal preference, but if you polish the character more, you can try to put it on the marketplaces. See the best selling models there and study the presentation and content (the visuals, what included in it, etc.). If you can get some free ones that would be a great source for learning (some artists might have free models available). It might not be an overnight success, as does many things, but you have the opportunity to get some income while waiting, and you might also learn something yourself in the process. There are also chances to get commission from customers that saw or bought your products, though not always. In short, you can widen your presence rather than merely relying on a portfolio.

Speaking of which, if you have made a portfolio on a site (Artstation, etc.) would be great to put the link on your account, like here or Discord for example, so people who are interested can check on your portfolio directly when seeing your art.

Sorry for the long text and keep up the great works ! :smiley:

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Dude “Sorry for the long text”??? THAT WAS EXACTLY WHAT I WAS ASKING FOR…Thats what I need! Thank you so much for spending time and effort to give me sach an awesome feedback like this… everything is noted and yeah I see ur point in everything you mentioned and I’m gonna work on myself to get all those notes done and tysm again for your time and consideration!

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yeah like literally when I asked my family and friends… everyone toled me that I should make an animation even simple or imported one… looks like it’s really important because all of u mentioned that… tysm

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Thank you… about 3 years