Could anyone help me reshape this whip?

Ive added a red line to show that i would like the whip in that position not curled up how it is if anyone could help show me how its done please

untitled.obj (4.6 MB)

I think of at least two ways in doing this : using bone + weight painting; or using array + curve modifier. The first might need some weight painting/editing but doesn’t need editing the model, while the second one will need to delete and edit some parts of the model but might be more flexible and (relatively) easier.

I’m more into the second method :

  1. Delete the long middle parts (series of bone-like objects with spikes) but leave one part near the handle
  2. Make a curve object starting from the base of the handle (origin points must be the same with the spiked parts)
  3. Put array modifier on the spiked parts, followed by curve modifier with the curve object assigned to it (tweak the axis setting)
  4. Now you can edit the shape of the curve object and the spiked parts should follow the curve’s shape (might need to place the pointed end part manually)
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