Hello,
I have completed the car project in the rigid body section of the physics course. This was a fun project and I spent a bit of time on it.
I wanted to try making the car model myself instead of using one from an external site. I also made use of some of the previous models and textures from the other courses I have done.
Initially, I had some trouble controlling the car and getting it to move how I wanted. I ended up key framing the movement circle used to control it and adjusting it little by little.
External Resources Used
HDRI
kloppenheim_06_puresky – From Kloppenheim 06 (Pure Sky) HDRI • Poly Haven
Textures Used
Grass008 – From Grass 008 on ambientCG
Grass007 – From Grass 007 on ambientCG
Ground 062 L – From Ground 062 L on ambientCG
Bark012 – From Bark 012 on ambientCG
Rock035 – From Rock 035 on ambientCG
sand_01 – From Sand 01 Texture • Poly Haven
red_laterite_soil_stones – From Red Laterite Soil Stones Texture • Poly Haven
Other textures Imported From the Desert Style House and trees
Old Painted Wood, Palm Bark, Polished Wooden Beam, Wooden Planks, Dirty soil, Brown Wood, Fabric, Wall Plaster, Medieval Roof, Medieval Indoor, Old wood, Galvanised Steel, Ash Bark, Ivy Leaf, Leaf 9, Leaf 8
Image Used
British_Columbia_License_Plate_1970 – From File:British Columbia License Plate 1970.jpg - Wikimedia Commons
Sounds Used
Wooden door grincing with reverb from metal basin.wav by Sadiquecat – Freesound - Wooden door grincing with reverb from metal basin.wav by Sadiquecat – License: Creative Commons 0
Car Crash by squareal – Freesound - Car Crash by squareal – License: Creative Commons 0
Sedan engine loop by Dmitry_mansurev64 – Freesound - Sedan engine loop by Dmitry_mansurev64 – License: Creative Commons 0
rubble-crash-275691 Sound From Pixabay – https://pixabay.com/sound-effects/rubble-crash-275691/