Hey Blendermaniacs! It’s time for a new theme and new contest! The theme this time is…Wild West!
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What comes to mind when you think Wild West? A Saloon? Horses? A Wild West Town? Cowboys?
Here are a couple ideas to get you started:
A SaloonCowboysHorsesWild West TownCactus and DesertWild West Wagons
Guidelines for the contest:
90% has to be done in BlenderSubmission has to be submitted by 11/29/20 Midnight PSTOnly ONE submission per personWork has to be original and not copied from another artistHas to be a new project and not a render you did a long time ago
Prizes for Contest Winners:
1st place will receive a choice of one of my courses, $25 Amazon E-gift card (or $ paypald to them), be featured in the featured image section, 500 points and a certificate!2nd place will receive a choice of one of my 4 courses, 300 points and certificate3rd place will receive, 100 points and a certificate
The Oregon Trail was a 2,170-mile (3,490 km)[1] east-west, large-wheeled wagon route and emigrant trail in the United States that connected the Missouri River to valleys in Oregon. The eastern part of the Oregon Trail spanned part of what is now the state of Kansas and nearly all of what are now the states of Nebraska and Wyoming. The western half of the trail spanned most of the current states of Idaho and Oregon.
The Oregon Trail was laid by fur traders and trappers from about 1811 to 1840, and was only passable on foot or by horseback. By 1836, when the first migrant wagon train was organized in Independence, Missouri, a wagon trail had been cleared to Fort Hall, Idaho. Wagon trails were cleared increasingly farther west, and eventually reached all the way to the Willamette Valley in Oregon, at which point what came to be called the Oregon Trail was complete, even as almost annual improvements were made in the form of bridges, cutoffs, ferries, and roads, which made the trip faster and safer. From various starting points in Iowa, Missouri, or Nebraska Territory, the routes converged along the lower Platte River Valley near Fort Kearny, Nebraska Territory, and led to rich farmlands west of the Rocky Mountains.
Hello everybody, so here it is, the attached still image is my entry for the Wild West contest : “Vegas Suzanne days&nights, a Vegas Vic re-creation…”
This is my first real project with Blender; reading the theme of the contest, I came to think about ‘Vegas Vic’ (see the wikipedia article) the 40-feet tall neon sign cowboy built in 1951 for the Pioneer Club casino in Fremont Street, a famous Las Vegas landmark. I found some photos on the Internet but only a few short videos, so had to use imagination rather than imitation for this animated neon sign.
I quickly realized I had to animate the object and make it move, just as it did originally. I designed the animation to be as long as the chosen background music. A great part or the animation is cyclic, if you get bored, well… you can listen to the song! So here is the animation :
My entry for the contest (still image) contains two unprocessed frames of the animation, I only cropped the images and added my signature with GIMP, that’s all. I used Blender almost all the time, also did a little with GIMP and very little with Inkscape.
I must say the cheap and cool “Neoner” add-on by Nikita Akimov helped me a lot. Please note Suzanne’s head texture is by itself a flat render (emission, freestyle) of the built-in monkey object, which I had smoothed, textured and tweaked a little. I used the bundled “Sun Position” add-on with Eeevee Sky_texture to get a realistic lighting; the sun’s path parameters are set to match those on november 29th 2020 in Las Vegas…
Hope you like the image and animation, I still have a lot to learn with Blender ! I could have worked one more day on the surrounding landscape before the deadline, but now I need a little rest !
Rendered in cycles (32) with denoising. This was actually my first time to use the compositor in Blender. Overall, I had a lot of fun making this scene!