“Aurora” a game ready character
40k tris, 2k texture set (Albedo, Normal, Roughness, Emissive, Metallic, Height)
Full hand-painted look using Substance Painter
Optimized for Unreal engine
Custom rig + shapekeys for expressive facial animation
I didn’t really like the result this time but I’m sharing the good and bad
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Oh this one is also nice, you’ve gotten a lot faster at making models!
Do you use some base meshes or something?
I’ve wanted to do humanoids but never really got the hang of it lol
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Thanks! A year ago I modelled 2 meshes by my own…they were for Miles and Gwen (from my spider-man shortfilm) so I tried to use them for all the following characters but turned out they have kinnda a special proportions than the normal people because they are so skinny so I made 2 bodies male and female (without the heads) but this time with the average weight and height and I keep adjusting the weight and height according to the character everytime I make a character but I always use base meshes for the overly fat characters…and I always merge the heads on the bodies and I do retopology with keeping in mind my number of edges on the neck to merge correctly, but ofc go for humanoid characters they are amazing ur gonna have a lot of fun (and I got faster because of the consistency in it because I did a lot of characters so my hands got faster)
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That is so sick! Can’t wait to see some animations with these characters!
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