Ambient Occlusion - RenderView yes - Rendered Image no

Hi Blendermania Family,

I’struggeling with my AO settings and maybe someone have the right clue what is going wrong.
If You have a look at my RenderView You can see AO is fine at the stone rows.


But here is the rendered image. Unfortunatelly AO is gone.

The stone rows are made with GeoNodes.

This is the ShaderEditor

I applied the scale from the object “Stein.001” and recalcuted the normals as well.
Blender v3.6.22, Cycles render engine, no compositing.

Thanks for help

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Could you share your .blend so I can check it. Also have you tried baking the AO map?

Hi Alex,

I have to shrink the project before uploading because of my slow upload connection.
Baking is one of the things I’m not familiar with.

Crasy ! - found out the problem.

Starting with making AO visible in the rendered image. Made a copy of the stone row and moved it from 1 to 2. Because the row 2 was visible there have to be something unvisible there.

There was a volume object visible in the rendered image only.

After deleting this object AO was fine.

So volume objects are preventing Anbient Occluien to render.
Is there a solution to use both ?

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Glad you figured it out. I am guessing the volume is blocking out the lighting and shadows which basically makes the AO not take effect. Like I mentioned above, I would bake the AO to a texture so that it no longer needs the actual lighting in the scene. This should help:

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