I’struggeling with my AO settings and maybe someone have the right clue what is going wrong.
If You have a look at my RenderView You can see AO is fine at the stone rows.
Starting with making AO visible in the rendered image. Made a copy of the stone row and moved it from 1 to 2. Because the row 2 was visible there have to be something unvisible there.
Glad you figured it out. I am guessing the volume is blocking out the lighting and shadows which basically makes the AO not take effect. Like I mentioned above, I would bake the AO to a texture so that it no longer needs the actual lighting in the scene. This should help:
thanks for this cool Video. Unfortunately there is still something not working as expected in my case. The button “Bake” is gray and baking an image has no effect. I thing the problem could be caused because the stone row is based from a curve. What is the smartest solution for this in my GeoNodes Tree?
I think the cause is that the object which textures you’re triying to bake is still a curve object. You need to first convert it into a mesh (menu Object > Convert > Mesh or right click, Convert to > Mesh) then bake the texture.
It might also be best to duplicate the curve first as backup, in case you need the original curve object again.