I’m going to try to explain this as best as i can , my drawing is a little messy, next course of action , there is a odd shape used to hold the spring in , I know its held in with a pin that is square for some reason and then goes round with a screw on the side and square nut on the other , I am thinking that is so the spring mechanics in the middle doesn’t spin, (orange square) there is also some kind of guide in the center of essentially a tape measure once you put the other side on in, since it being really old, it has to be pretty simple , so I think its some kind of rounded channel the tape sits in (orange bumpers), from the diagram I can see a square plate (blue), guessing that’s some kind of mounting plate, and every time I see a old spring mechanism, they also are fixed inside with like a S shape, so I am also assuming that that line through the center is the spring (Green). So those are my next steps.
Should be fairly easy , take those shapes, refine the shape, make them into a plane that wraps around , extrude or solidify. It’s nice to take a break and work on something easier to kinda break from all the thinking.
While starting to make the shell, realized something is missing, I did not make the pin through the middle with a screw, which also means the spring can’t go like that , so got to fix it. I will have to make a new center block with a hole in it
OK , so I need to finish up a couple Quads , but decided to make the side into a plane then refine the shapes, make sure I have quads where i need them and then Symmetrize on the +X to -X which will copy the side onto the other side using the world origin kind of mirroring it essentially , I use symmetrize all the time such a time saver then I will join them on the front and then solidify. That’s the plan.
Fixed my bevel by adjusting angle on bevel mod, and scaled back my pins for a nice fit, I think I gotta make screws next , which I hate making, but if done well , they look great, no I will not be using bolt factory, I could, but what fun would that be. plus I can make better screws then the addon
OK, too a little fiddling to get those bevels in, last update for tonight, this is where it’s at , I am pretty happy with it, screw was too small , so enlarged the smaller screws, got to make rivets next, I feel like I shoulda done this before extruding the shell. There’s not much I can do though, just got to push forward ,I also want to point out I have not booleaned anything. Just added everything manuallywith good topology
Because there is so many little object little objects it’s hard to see them when its all gray, I have changed the matcap to Random, so I can see my model piece I am trying to work on.
Need some staples, easy, going to take a curve from profile of rear of the neck (red area) the mesh. Seperate it out ,bevel , change to a curve, curve properties and add depth,add array. Yay! Staples