MemberFebruary 9, 2020 at 4:55 pm
Just thought I would share my main work in progress. Plan is to create this as an animation walkthrough of the house, as well as a few still life pictures. Loads of work to do yet, but thought I would post up the basics of the house first. I wanted to create an project that forced me to organise a LOT of parts into collections.
(Yes I know I have forgot the chimneys)
MemberFebruary 9, 2020 at 4:57 pm
Looking good, can’t wait to see the progress of this one.
MemberFebruary 9, 2020 at 5:17 pm
I’ve wanted to do something along these lines for a while. I’ve been to chicken to start something that big as of yet though, lol. Looks like a great start.
MemberFebruary 9, 2020 at 5:26 pm
Thanks both, getting decent plans of a house really helped a lot. I’ll share as I start detailing the rooms – getting decent references for the interiors may be more problematic. Biggest issue to date is that there is a lot of details out of sight in the pictures
- This reply was modified 1 month, 3 weeks ago by silverstirling.
MemberFebruary 10, 2020 at 1:22 am
Very cool house
AdministratorFebruary 10, 2020 at 2:12 am
This is really cool Silver. Definitely going to have a lot of collections here haha. Kind of reminds me of The Sims
MemberFebruary 10, 2020 at 8:43 am
Duuude! That’s crazy stuff there! As we would say in Greece “χαρά στο κουράγιο σου” which roughly translates to “bless your courage/patience”
The end result will be jaw-dropping I’m certain!
MemberFebruary 18, 2020 at 3:52 pm
Done a few test renders – started with HDR, but it didn’t produce enough light for the interiors. Replaced with large area lights (300W) against the windows, although they are still noisy. For completeness I added the HDR version of the image just because its so pretty 🙂
Interestingly, camera seems very large even though the house is to scale. I had to set a very short focal length to get wide shots of the rooms but has caused some distortion, especially in the kitchen (longer room).
AdministratorFebruary 18, 2020 at 10:09 pm
Dang! Coming along nicely there!
MemberFebruary 18, 2020 at 11:29 pm
Wow – thanks for the progress pics – this would look good next to my shed
MemberFebruary 19, 2020 at 12:17 am
MemberFebruary 21, 2020 at 12:17 am
Just as an experiment, I did the same render with HDRI and portals (the dark one) and with area lights outside the windows (the brighter one)
Using portals is meant to reduce noise, but i didn’t think it made much difference. Also set sampling to “manual” and “none”, but both resulted in a very similar render.
MemberFebruary 21, 2020 at 12:32 am
In my experience Portals seem more effective with actual sun lamps rather than HDRI. My experience is rather limited though.
MemberFebruary 21, 2020 at 12:37 am
MemberFebruary 21, 2020 at 7:10 pm
will give me something to do tonight then – will let you know how i get on 🙂
MemberFebruary 22, 2020 at 1:22 am
Good Video on photorealism @eladd, surprising how big a difference playing with the colour management settings made. Check out a few test renders. To be honest, still not clear what the modes actually mean. Note Filmic is now default in blender (2.8.x).
View transform settings as follows:
Image 1: Filmic with medium contrast
Image 2: Filmic default (Darkest image)
Image 3: Filmic log (Brightest/washed out image)
- This reply was modified 1 month, 1 week ago by silverstirling.
MemberFebruary 21, 2020 at 9:09 pm
I thought that ‘portals’ are more a way to reduce render times and not fireflies (white spots). Portals let the renderer knows where HDRi image maps are of influence.
AdministratorFebruary 21, 2020 at 6:11 am
Nice. I like the one on the right although more noisy and kind of darker. One on left is good too
MemberMarch 8, 2020 at 9:31 am
Been a busy few weeks with work and home, but with a little spare time getting the overall internal lighting better and starting to flesh out the kitchen a bit. Biggest problem is my plan of animating a walk though has ended since this static render took 2 hours 17 mins!
Image rendered at 1000 samples and de-noised.
MemberMarch 8, 2020 at 10:39 am
Is it necessary to have 1000 samples, when using de-noising? Maybe 200 is enough.
Did you optimize the tile size under performance. It will help to find out what the best size is for your current project.
Also you could render the animation first in “Workbench” mode, the third mode besides Cycles, and Eevee. Only in low size 640×480 (or lower), Just to see and test how your animation works.
And also remember an animation does need that much sharpness as in a still. So some quick test runs could give some insight in this animation topic. The codecs for video, adds also some form of degradation.
MemberMarch 8, 2020 at 11:55 am
Thanks for the feedback Pete – I had to go up to 1000 samples as when I denoised at 500 samples or less it resulted in a camo patten on the grey surfaces – I think it may because I have so many similar shades of grey it made it very blotchy – this is the first clean looking render I have done of this scene.
I have tried at 16 tiles and 32 tiles (I only have an old macbook with a CPU unfortunately). The reason I have had to denoise is because in the renders earlier you will see a lot of noise as the room was so dark – although I think I am getting the lighting much better in this render.
I have also set the render bounds to the camera, to make sure its not calculating stuff not in the final render.
Never used the workbench – I knew it was there but I assumed that was render engine v1 or something! I did try Eevee, but the render looked awful.
Good point about the animation, might try a simple pass overnight tonight.
MemberMarch 8, 2020 at 3:43 pm
Not sure if you have any video editing software or any other software as they will tend to have a denoise/grain removal and also allow you to export a still image so you can use a single rendered image and denoise it outside of blender. For example the one on the left is the render in blender and due to the glass render samples would go through the roof. The one on the right was the same image put into Hitfilm a vfx editing software and denoised and exported.
MemberMarch 8, 2020 at 5:03 pm
Can you do castles with archipack?
MemberMarch 8, 2020 at 7:01 pm
I bet we could get your render time down to 15-20 minutes with enough quality. then Sheepit for the final render.
MemberMarch 8, 2020 at 7:02 pm
Also are you using GPU or AI denoising?
MemberMarch 14, 2020 at 10:45 pm
Thanks all, @FlyingBanana, thats a nice image, I havnt thought about anything outside of blender to denoise.
@TheDerpPirateCrispy , I am using the built in de-noiser. What I am finding though is that as I am increasing the light sources (see next images) it is easier to get a cleaner image at lower resolutions.
@catsballetbooksandblender I am sure you could model a castle, although you would need to create your own doors, unless its a very modern castle 🙂
MemberMarch 14, 2020 at 10:51 pm
I find the compositor denoiser MUCH better.
MemberMarch 14, 2020 at 10:48 pm
MemberMarch 14, 2020 at 10:53 pm
AdministratorMarch 14, 2020 at 11:11 pm
This looks amazing man! Love the lightbulb and filament
MemberMarch 15, 2020 at 1:25 pm
Thanks, it was fun to do, still not happy with copper or bulb materials.
MemberMarch 25, 2020 at 11:45 pm
I’m sure people are sick looking at this kitchen, but finally got a workflow I am happy with for rendering indoor scenes. Tonight I discoverd with the Intel ML Denoiser which is available from 2.81 in the compositor and it works like a charm. I have 3 files below,
– first image (no computer or apples) is rendered with 1500 samples using the “normal” blender denoiser, this took about 6 hours to render on my little computer – you can see looks pretty good, but where there is large areas of the same colour it looks very patchy.
– second image is a similar image rendered at 100 samples – taking about 15 minutes.
– and finally the same image using the compositor denoiser. Looks a bit too smooth, but will probably up the samples in my final render.
I have a few more objects to add to the scene then this room will finally be complete!
- This reply was modified 1 week, 2 days ago by silverstirling.
MemberMarch 26, 2020 at 1:43 am
Just keep posting and well keep looking
You getting some nice realistic renders there.
Those BULBS look amazing!!!
MemberMarch 26, 2020 at 12:26 am
AdministratorMarch 26, 2020 at 2:06 am
Na we are never tired of this amazing work! I want to move in now 🙂
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