Hello everyone
I am currently working on a project in Blender, which will be exported to the virtual world of Second Life.
I am currently trying to bake my (diffuse, ao, normal) textures (materials) on new images (uv maps) to be able to apply them to my mesh inside Second Life.
My challenge: Am I blind or does the Evee render engine not have a “Bake” feature anymore?
If I select cycles - all is fine - but I can not get Evee to work which is so sad…
(Oh and I am on a Macbook Pro 2016)
If you guys have found a way how to manage this (it does not have to be Second Life specific - just texture baking), I would appreciate your ideas a lot - Thank you.
And… @blendermania - in case you are bored - haha - would you like to make a tutorial for texture baking to be able to export to game engines/external please? blink, blink
Thanks everyone and have a sunny week,
Katrin