Recent study on Realtime VFX


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Water VFX, pure procedural material, no simulation used, this method can also be applied to the game engine.

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Trippy. I like the first one

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Magic Portal VFX

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That’s awesome! Alpha images, geo nodes or particles?

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shader nodes+UV animation+particles

Next month I might post some game devlogs here

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A skill that my character is going to use, do you guys remember anything at all about this skill? haha

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Magic Portal v2

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Sick. Reminds me of a bunch of video game powerups and such haha

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