Question/feedback about hair optimization


I ended up using curves for the hair but then retopologized them, baked the normals from a multirez, and texture painted. I just wanted to know if it looks decent or just too blocky

If it does look too blocky what would be an alternative approach to stylized hair ready for animation/game engines?

Here’s a close-up:

3 Likes

I think it looks good for the style

1 Like