Grassy Scene using Geometry Nodes

I wanted to see how many different weeds and rocks I could get into the scene and not crash the program. This is what I got so far. There are grasses, weeds and rocks populating the scene and it still only takes 3 minutes to render in cycles using geometry nodes instead of particle systems which would have taken hours if not causing a CTD.

I made all the grasses, rocks and weeds for this scene.

dang that’s impressive! and it blends great with the background! well done richard that’s an awesome study!

That looks photo-real Richard! Excellent work!

fantastic Richard ! Blender has come a very long way.

3 minutes for this , is amazing .

That looks amazing!

wow that is incredible