I was wondering this myself and thought it would make an interesting discussion and would also help people define their goals and see whether we are moving towards them and building up our skills for it or if we’re just messing about and doing whatever while we daydream (ain’t nothing wrong with that, as long as one is aware of it happening)
So the question I ask myself and encourage you to ask yourselves too is: Why bother with 3D? Why are we learning 3D? What’s the endgame and how much of what you do in 3D moves you towards that goal?
For myself, while I’m intrigued by the possibilities of it all and while I love sculpting I realize that I don’t really care to work on it, making sculpts and models, vfx or all the rest of it. I enjoy doing those things because they are fun but I don’t care for them to be a job, I don’t want to be a sculptor, modeller, animator or any of it. I cannot see myself working on the above 8-10 hours a day for 5-7 days a week, just to get someone else’s vision out there. No thank you, I don’t care how much you pay, I got my own visions and they are far more interesting than your money or the models you want me to make for you.
What I’ve always wanted to do was create stories and worlds, this is what ideally I would like to get paid for, for being an “ideas guy”.
So my ideal job would be a Creative/Art Director or something along those lines.
I don’t get the same level of excitement out of making something, like I get out of “coming up” with something.
I have lots of ideas, I’m too lazy to execute them all by myself, coming up with a vision is far more engaging for me than actually working on the particular models etc etc of that vision.
That I’d like to leave up to people who love doing that as much as I love coming up with ideas for big long term projects.
So am I moving towards that ideal goal through what I do in 3D and in general? Nope! Not at all.
So why do I do what I do in 3D? It’s fun, obviously, but other than that and the dopamine hit of making something and seeing it through and people saying “oh it’s nice” there isn’t much else to it.
The only reason I’m in this is so I can get a decent understanding of it all, and potentially make prototypes For me the big excitement lies in coming up with ideas and not so much on the technical stuff of how to do it efficiently.
So I need to be focusing more on the managerial aspect, team leadership skills and expressing concepts and ideas to others in a clear way, and less on the best technique to animate a character or how to code a certain function in a game engine etc. I don’t want to specialize on these things but I want to understand them well enough so I know what to ask of people and what will work best for whatever project.
What about you? Why 3D? What are you aiming towards and are you truly working towards that or just go from tutorial to tutorial, from course to course, from one personal project to the next?
Is it just a fun activity to creatively pass the time or are you building up to something?
Be honest with yourselves.
I feel we live in an age where focusing on a goal is one of the hardest things to do, due to all the distractions, information and potentials we are constantly bombarded and exposed to. I might be mistaken but I think it was easier a few generations back to focus on one thing and pursue it without (not as many) distractions.
I’d love to hear your personal goals and I’d love it if we could support and hold each other accountable on our personal journeys.
Remember, this is a community, the point of it is to help each other grow to our fullest potential, it’s not just a place to learn 3D, Blendermania is much more than that!