This is a lion base mesh for the second commission I got from the same client. Still haven’t finished the first commission but hopefully I can manage to complete both of them within the deadline.
Tip for those of you that are interested in improving your sculpting work Notice that the brush strokes of clay strips mostly follow the anatomy and muscle system of the creature. While not 100% accurate (that would be a completely different type of project) the flow and build up of the brush strokes is used to define the muscles and bones that give the lion it’s shape.
Even at such low detail the basic form is visible.
Again you don’t have to get this perfectly accurate at an early stage like this, but the closest you get to defining bone and muscle shapes at this early stage the easier and better the result you get at later stages. Notice how there are different layers of clay build on top of each other to give some definition to different muscles and bones sticking out. When you smooth this, smooth it with a very low strength and follow the flow of these shapes with your smooth brush, respecting the form you have build up.
Hope this helps.
This is all made with a mouse, I don’t have a tablet, I’m just noting this in case some of you are hesitant to start sculpting because you think you need a tablet to do it. You don’t need one. It certainly makes life easier and will give you far better results, but it is NOT a necessity! Just play around with the strength and size of brush.
Brushes used here are just clay strips (both to add and subtract), grab and elastic deform. At this stage that’s pretty much all you need.
As I haven’t really gotten into sculpting yet, all I can say is ‘Noice!’ It a ROARING success To my uneducated eye it looks super realistic and in proportion (even if you say it is not).
Very nice Alex! Like the breakdown you gave us here and the anatomy part. This seems like a sweet project and can’t wait to see it going from this to the final result!
Francesca! Good to see you back! Thank you!
No thankfully no retopology needed for this since it’s for 3D printing. I’m using remeshing and multiresolution so everything will be in quads and that’s all that matters for this project