but the Blender included Textures Work, i rebuild my Logo in Blender via Draw it vertice by vertice after, needed some Bezier curves and so on, later i killed all empty and doubled verticis and take care that the normals are all shown in one Direction, the Still result is ok, but if i try to use the Bevelmod it don`t really work. My Main Problem is if i try to get an external Image as Shader the image is just shown on a few meshes (in this case it is just on Single Mesh, i added the Single ones per ctrl-J) if i use checkboard or other internal images it works fine? What can cause thats issues?
Thank you very much