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  • Fred

     blendermania updated 1 week, 1 day ago 6 Members · 53 Posts
  • BLENDERBADBOY

    Member
    January 28, 2020 at 5:47 pm

    Getting thereClap

  • ed

    Member
    January 28, 2020 at 6:00 pm

    Coming along great, keep it up.

  • BLENDERBADBOY

    Member
    January 28, 2020 at 6:38 pm

    Thanks!!

  • alaskalinuxuser

    Member
    January 28, 2020 at 7:10 pm

    Looking cool! Is it for a game or scene?

  • BLENDERBADBOY

    Member
    January 28, 2020 at 7:12 pm

    Animation Scene.

  • TheDerpPirateCrispy

    Member
    January 29, 2020 at 12:58 am

    Looking good.

  • BLENDERBADBOY

    Member
    January 29, 2020 at 1:10 pm

    Thanks Crispy, Ed, and Alaska!

  • BLENDERBADBOY

    Member
    January 29, 2020 at 1:10 pm

    Still have a lot to do on this bad boy, but it’s coming along.

  • BLENDERBADBOY

    Member
    January 29, 2020 at 7:44 pm
  • TheDerpPirateCrispy

    Member
    January 30, 2020 at 1:26 am

    Yes, it is

  • blendermania

    Administrator
    January 30, 2020 at 2:35 am

    Very nice CJ! Coming along for sure. Can’t wait to see the final animation 😀

  • BLENDERBADBOY

    Member
    January 31, 2020 at 8:37 pm

    Doing the arms… Those things are driving me crazy!!!!

  • blendermania

    Administrator
    January 31, 2020 at 8:49 pm

    Very nice CJ! One step at a time

  • BLENDERBADBOY

    Member
    January 31, 2020 at 8:52 pm

    Yes indeed, one little step at a time.

  • TheDerpPirateCrispy

    Member
    January 31, 2020 at 8:55 pm

    Getting closer.

  • BLENDERBADBOY

    Member
    February 2, 2020 at 7:38 pm

    2 in 1, this thing is so awesome, but A LOT OF WORKConfounded, still doing the finger though. But getting thereSlight Smile

  • blendermania

    Administrator
    February 2, 2020 at 9:00 pm

    Getting there CJ! Once you rig you can animate. Hang in there man!

  • ed

    Member
    February 2, 2020 at 9:06 pm

    Patience is a key young friend.

  • BLENDERBADBOY

    Member
    February 3, 2020 at 4:16 pm

    Time to do some rigging!!!! Can’t wait to Animate itStuck Out Tongue Winking Eye

  • BLENDERBADBOY

    Member
    February 3, 2020 at 4:29 pm

    I’m coming alone. Love what i’m looking at right now!

  • blendermania

    Administrator
    February 3, 2020 at 6:41 pm

    You’re almost there man! Keep going! 🙂 Animation soon

  • BLENDERBADBOY

    Member
    February 3, 2020 at 6:42 pm

    Lol, Thanks again Alex!!

  • TheDerpPirateCrispy

    Member
    February 4, 2020 at 2:10 am

    Can’t wait to see it.

  • BLENDERBADBOY

    Member
    February 5, 2020 at 6:10 pm

    That’s a lot of namesScream, doing rigging now!

  • BLENDERBADBOY

    Member
    February 11, 2020 at 7:41 pm

    Whenever I rotate the bone, it doesn’t rotate the pointer, it rotates the middle finger, and the bone doesn’t stay in the finger.

  • blendermania

    Administrator
    February 11, 2020 at 7:49 pm

    hmmmm did you apply the armature correctly? Also on Fred what are the modifiers on him right now and what order? Do you have a screenshot of that? Also check the weight paint of the groups and bones that you made to see how it’s setup.

  • BLENDERBADBOY

    Member
    February 17, 2020 at 6:27 pm
  • blendermania

    Administrator
    February 20, 2020 at 6:52 pm

    Cj just go to your modifiers, delete the armature modifier, then go to your vertex groups and delete ALL of them. Now go to fred, and just incase there are normal problems in edit mode select everything hit ALT+N and recalculate to outside. Then the main issue is you have double verts. so with everything still selected right click, merge vertices by distance to remove the doubles. Then just select Fred and shift select armature and CTRL+P parent with automatic weights

  • BLENDERBADBOY

    Member
    February 21, 2020 at 6:33 pm

    Which vertex group??

  • BLENDERBADBOY

    Member
    February 22, 2020 at 7:42 pm

    How do I not make the Thumb move with the rest of the fingers, I never selected it??

    • blendermania

      Administrator
      February 24, 2020 at 5:10 am

      The thumb bone you have to rotate it separtely from the others as it rotates in a different direction. Just select it and hit R to rotate and then rotate it around the axis

  • BLENDERBADBOY

    Member
    February 24, 2020 at 6:31 pm

    Alex?? What axis are you talking about??

  • BLENDERBADBOY

    Member
    February 24, 2020 at 6:44 pm
  • BLENDERBADBOY

    Member
    February 26, 2020 at 2:42 pm

    Fred is getting ready to be Animated!!Slight Smile. Headed for the month in the mean timeStuck Out Tongue Winking Eye

  • BLENDERBADBOY

    Member
    February 26, 2020 at 2:44 pm

    SHWEET!

  • BLENDERBADBOY

    Member
    February 26, 2020 at 5:16 pm

    How do I take the recalculate outside off (Alt N) in edited mode?

  • BLENDERBADBOY

    Member
    February 26, 2020 at 5:48 pm
  • TheDerpPirateCrispy

    Member
    February 27, 2020 at 1:09 am

    Not sure why you would want to. To my knowledge your only option is to select the faces you want to change and search “flip normals”. I looked at the file and didn’t see anything wrong.

  • BLENDERBADBOY

    Member
    February 28, 2020 at 1:45 pm

    Fred the Alien!!

  • BLENDERBADBOY

    Member
    March 4, 2020 at 6:41 am

    Cool Works!

  • catsballetbooksandblender

    Member
    March 4, 2020 at 5:46 pm

    Good work. Thumbsup

  • TheDerpPirateCrispy

    Member
    March 4, 2020 at 6:35 pm

    Nice paint job.

  • blendermania

    Administrator
    March 4, 2020 at 7:49 pm

    Dang nice! Army Fred! 😛

  • BLENDERBADBOY

    Member
    March 5, 2020 at 6:51 pm

    Finishing the eyes!

  • BLENDERBADBOY

    Member
    March 9, 2020 at 4:48 pm

    Improvement I must sayClap

    • ed

      Member
      March 10, 2020 at 12:50 am

      great work

  • BLENDERBADBOY

    Member
    March 23, 2020 at 5:45 pm

    All work is done, moving to Animation right nowStuck Out Tongue Winking Eye

    Hell is upon this siteSmiling Imp

  • TheDerpPirateCrispy

    Member
    March 24, 2020 at 12:25 am

    Cool, can’t wait to see it.

  • BLENDERBADBOY

    Member
    March 26, 2020 at 5:04 pm

    Problem Alex! When I hit Ctrl C, it copies the pose , but when hitting Ctrl Shift V, the position goes the opposite direction just by moving the arms and body, but not the legs… The legs stays the same. What can I do??

    • blendermania

      Administrator
      March 26, 2020 at 5:33 pm

      Yup some people have had this issue. I think it’s a bug. Like I said just do the other side by hand and it should work

  • BLENDERBADBOY

    Member
    March 26, 2020 at 6:52 pm
    • blendermania

      Administrator
      March 26, 2020 at 7:04 pm

      Firstly hide your subdivision surface modifier as it’s making everything go slow. Go on modifier and click the screen icon. It looks fine just delete all the frames after 10 as those seem off and start from there 🙂

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